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It seems that TELLTALE Games refuses its engine and switches to Unity

For many years Telltale Games creates games on the elderly engine Telltale Tool. Developers actively used this technology even before they became famous for The Walking Dead. According to rumors, the studio leadership finally decided to forgive and release ancient tools.

According to Variety, Telltale unhappy with the sales of her last games. To refresh the usual adventure formula, the company plans to make new interactive adventures already on Unity. The first projects on the new technology will be the second season The Wolf Among Us and the game adaptation of the series announced this month "Very strange things".

The engine also shifts the January update of the vacancies list on the site Telltale – The company was looking for specialists who can work with Unity. Not to mention the fact that one of the members of the board of directors TelltaleJohn Riccitello (John Riccitiello), General Director Unity.

Last time Telltale The crisis is experiencing. Due to mediocre sales of the latest games in the studio, a wave of dismissal swept. In addition, recently on Telltale Games Former general director of the company Kevin Bruner (Kevin Bruner). In 2017 Bruner left the post of general director and was going to sell his share of shares. Under the terms of the contract, he was obliged to provide all the necessary information, but the leadership Telltale This did not.

Recall that, among other things, now Telltale Games prepares for the release the final season The Walking Dead. The first episode of the zombie drama will be released on PC, PlayStation 4 and Xbox One on August 14. You can see the trailer of the upcoming new items and find out about it a little more here.

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The best comments

Looked cute, but the animations there https://gamblingsitesnotongamstop.co.uk/review/golden-pharaoh-casino/ were dubs. This was especially striking during the ecchone moments.

And what do you think, the CEO of Unity should be a big specialist in the engine and personally must make games?

Almost* any pixel: into the Breach and iconoclasts run perfectly.
Not very stressful 3D: already mentioned Before the Storm, Children of Zodiarcs passed.
Games with mobile roots: all sorts of Asphalt, Modern Combat and so on.
Many games of the second half of the last generation also work normally: the Batman Arkham series, Mass Effect (not sure about Andromeda, t.To. have not tried), Hitman Absolution (even in 1440 rubles in the settings just above the average!), Starcraft 2 (including Legacy of the Vood and also normally in 1440 rubles), the terminator (the one that was in the analysis of flights) is even played normally in Splitskrin (and again 1440 rubles).
Of the very modern – doom 2016 almost well played (on average 45, sometimes approaches 30, but does not cross. The settings are killed by vapors. Perhaps manipulations with config can make better.To. Doom 3 BFG Edition by turning off the effects that were not made in the menu can be dispersed 2 times).

In general, tangibly worse than in the vidyukha of the middle 6 years ago. But ~ a weekly trip to brighten up an ultrabook is still more pleasant than a smartphone.

*Yes, sometimes there are games look like 16 twies, but issuing one and a half frames per second. Funny, but mainly on Unity just

Not to mention the fact that one of the members of the Board of Directors Telltale – John Riccitiello, General Director of Unity.

I’ll reveal the secret: what the TV is doing, from the technical side, one small team of programmers can do on UNITI, if they give them a dough.

I remember the game of thrones on their engine looked very pretty compared to other Telltale projects.
I do not think that the transition to unity will change something to the roots.

In the sense of dragging them from the Unity Technologies itself?
I’m not sure that this type of Hunting in the United States is generally legal.

It’s about Surface Pro 3 I7-I bought it for a long time and probably it’s time to start to look closely at something.
Obviously, the games are not his main purpose, but for about six months he quite successfully replaced the console for me, if you stick in the TV and connect the gamepad. Plus at home, you can significantly squeeze the frames with a fan (we reduce the temperature, get rid of Trottling).
In addition to the listed there, emulators are still well played somewhere a lot to WII and PSP (also with a substantially twisted graphone).

This is such a revolution, as if finally garage creators decided to change the cardboard from which layouts were made to metal, from which not trial models would already be made, but something full-fledged.

That’s not bad scriptwriters at Telltale. And the first season The Walking Dead went to everyone with a bang. Yes and The Wolf Amouung us too. But then, the following games seem to be good, it seems that nothing has changed, the wipes are the same, the plot is interesting. Only after all sorts of antili Donov, Detroids already become painful to play such an interactive movie. It seems to me to add graphony, animations, can turn out to be very suitable. In addition, in the field of interactive kinz (or series?) There are still not many competitors.

No, I think that the best engineers in the engine (after all, they eventually created it) should work for it. And he, as a member of the Board of Directors Telltale Games, should be interested in their successful transition to the new engine. Could fit a couple to improve the qualifications of the current personnel Telltale.

It seems to me that no engine will correct what Telltale Games has produced in recent years. They would have sensible leaders with a clear vision and capable of scriptwriters. Practice shows that a masterpiece can be made even from shit and sticks (Hello, The Walking Dead: The Game).

Several years ago he played on Intel Building, on the laptop, in Bioshock Infinite and Saints Row 3. It was quite cheerful. The current buildings are completely exporting the graphone of PS3 times to ~ 60 FPS, if without fanaticism.

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