PC version of Star Wars Jedi: Survivor has a large update for the other day designed to increase performance. Expert Digital Foundry Alex Bataly (Alex Battaglia) studied the patch and came to the conclusion that playing in "Survivor" Still unpleasant. Further – the main thing from analysis.
Respawn Entertainment finally fixed the compilation of the shaaders – now it does not happen at every launch Survivor, but only after updating the game or graphic drivers. The process itself slowed down a little – perhaps it began to affect a larger number of shaders.
Some errors were never fixed – for example, a non -working DLSS is treated only by restarting the game. New bugs got out-so, after one of the KAT scenes at Battles The angle of view has not been replaced incorrectly.
The performance and the truth has improved – depending on the computer, settings and locations, the frequency growth rate is from 3 to 30 %. Progress is especially noticeable when the ray trace is included.
Brakes due to compilation of shaders are now much less common-in a test episode on the planet Kobo Survivor “Has” only four times (against ~ 25 times before the update).
The problem of uneven alternation of personnel is solved only partially-the connected brands have been reduced, but they still arise on any gland. The limit of the framework does not save-due to technical quirks "Survivor" Animation looks like a jerk, even if the frame rate is stable. It will be possible to enjoy ideal smoothness perhaps with the release of processors two to three times more powerful than the current.
The result is disappointing – according to the specialist, the game is broken at the fundamental level. The update smoothed out part of the flaws, but this is not enough – the computer version, even with a stretch, cannot be called high -quality.
Recall, September 17 Star Wars Jedi: Survivor appeared on PlayStation 4 and Xbox One. Equenchura is also available on PC, PS5 and Xbox Series.
September 20, 2024 published the first 15 minutes of Windblown – the new game of the authors of Dead Cells
September 20, 2024 Singularity began as an action from a third person, and became a shooter because of Bioshock
Star Wars Jedi: Survivor
The best comments
First of all, crooked hands affect performance, and the fact that the game is still working lousy, this once again proves
I don’t understand at https://wilberforceinstitute.uk/betting-sites-fast-withdrawal-uk all how to pay attention to anything at least a second of my life, it’s clear that this is not anything, but marketing.
They have no ideas, they just take a well -known brand and rivet a template for something. This is something "created by a neuroset"
Typical "mistake of the surviving" ..
It doesn’t slow down for me, so thousands of other players are wrong ..
Conclusion: Learn to logic and statistics.
Go walk on with a light sword, "non -takushik"))
It would be interesting to know. Outwardly, it was surprisingly not so cut as I expected.
I would not have disgraced at least ..
The video shows the characteristics, but even it is not necessary to launch it, because stupidly on the screenshop, percent and vidyuha test system are written.
The Last of US Part 1 tells you hello as the best port of the game Sony: D
I wonder how the game works on PS4 and Xbox One
Doom Eternal was Denuvo and the optimization was exemplary. Units of developers are able to work with Unreal Engine 4. What in this game, that the devil in me just passed by me, at least not tune the schedule, as a result, you get rare, but friezes pictures.
I don’t understand at all how to at least a second of my life to pay attention to the games of the Salt series, it is clear that this is not games, but BDSM DREA
Tell this one of the best RPGs in the world in history – which and which 2.
It seems that they still said that they were not bad, but very soapy.
Yesterday I launched Star Wars Jedi: Survivor (1440p, ultra) “gobbled up” 20 gigs of the operation
full, but the lazy person will spin on a chair and reassure myself that 4 gigs are not of norms and there are no games.
Yeah, in three years. I do not argue that Denuvo can influence performance, but this is all at the level of error depending on the game. In this game, the problem is in the optimization curve, as in the Dead Space remake, where, for the reason, there is a free download between locations, we catch a frieze when opening the compartment door. Digital Foundry has a analysis on this topic.
Now the best optimization is Sonya ports.
Interesting, and how many games, they require 4GB from the doctor, pure. It is like a bunch of games require 16GB of RAM, but they go to 4-6 maximum. I think that the opinion of 4GB should be debunked, because not only GB is important. If something 8-12, in general, is almost the same. And such a game, like the year of the Var Ragnarok, which went to PS4, I will remind me of its iron? And the graphon has not changed at all, let’s remind you yet. That the first year of the Var was even 1030, weakly, but walked. Therefore, all these words, yes yes, years in the past … And games that is, for this future ?
The year of OF Var Ragnarok, Sonya has such the best optimization that for the owners of 4GB I will scout cards, craftsmen recorded a fix. Wow.
Personally, I was much more lucky with this game in terms of performance than with the same Dead Space Remake.
Grydai Sarvivor, with such wretched graphics, this is not an example, this is wretchedness. Take a google iron ps4. People I launched the Gridfal 2 in 2k at high, I didn’t even gobble up with 4GB (RAM). Vukong at about 3 ate high. Your example is wretched, because the game is unptimized shit, write out Outlavs … And about video memory to play the middle, 4GB is enough everywhere … If the game is not a piece of guards, like St.
4GB VRAM should be a thing of the past several years ago
There was a misfire. Now the Last of US on a PC works well. Now I go through God of War Ragnarek – FPS for 200, no frizes and other garbage. Horizon FW passed before – no complaints about optimization
I go through the game now, until I ran further than Cobo. You can play for your own pleasure, only crookedly inserted souls elements are infuriated. With maximum settings in 2K + RT + DLSS – FG Framrate sometimes seals below 60 K/C. Probably Inra optimization is not very, but 4070s copes with her well.