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Talking about the “Eastern Front: Unknown War” (2004)

Today’s patient on the operating table – a joker about the second world with an admixture of mysticism, was born in the beginning of the zero efforts of Russian developers. The product, in general, is not bad, even competent in places, but the value for today is more likely humorous than a genre. What a little about and will celebrate.

"Eastern Front" is such a kind of Return to Castle Wolfenstain, except that the graphene is more muddy, and the arrangement of mayonnaise.

The interiors of the bunkers, prisons, submarines and laboratories look decent and even good, but it is worth the game to direct the battle in the open territory as the player immediately begins to experience the psychokinetic dumps of the mystics “Anenerbe” – enemy targets begin to dissolve against the background of a colorless, terrible graphone, and shooting at them only becomes possible.

Even in the middle of a clear day, you cannot act ahead of time, until the enemy finds himself. It is difficult to say that this contributes to this, a plain palette or a native screen resolution, which is a square. Related visual noises and all kinds of explosions also do not stimulate the reaction, but we will talk about explosions.

In fact, you get used to the given flaws and impede the game they are not too. "Mayonnetic shooting" is, of course, not a generally accepted term, but my personal association with the shooting part of the game – the weapon reduces your accuracy to naught, blocking the floor of the screen with a fire flash, instead of neat lines sending the enemy of the swift bullets to the approximate location of the enemy.

In turn, the enemy, namely the German soldier, when moving, becomes the target of flattened and a draw, which repeatedly lowers the chance of hitting him. All this turns shooting into a rather chaotic process.

And, it would seem, on this "Eastern Front" you can pass a death sentence, however, fat -free mayonnaise instead of bullets is not a critical circumstance for the gameplay. The weapon in the game, albeit poorly controlled, at the same time, is quite slaughter, looks good and sounds good. All this together immerses the player in their proper mood and brings the same satisfaction from shooting, although before that it is necessary to go through the adaptation to the ganplay.

And even remote goals, which you can see with difficulty because of the impeccable disguise against the background of dirty textures, nevertheless die quite willingly, it is worth directing your own Volly-as if the game itself brings the bullet to the enemy where it is necessary. Moreover, some kind of ballistics here also exists-bullets in the game are objects that have their own trajectory, which makes post-shooters a little more solid.

In a word, with the help of Nazi technologies and some kind of Mother "Eastern Front" as a shooter works-you can not only adapt to the clums of a cliff, you can get a certain pleasure from it. The general composition of the level, the behavior of the enemy and the destructive potential of the guns contribute to this.

Everything said is relevant for a low https://www.trsports.co.uk/nearest-bookies-to-me.html level of complexity, since I am not inclined to self -torture and play the Russian shooter of the beginning of the century on other settings does not agree.

Which, however, does not mean at all that I had no problems in passing. My character was dying in the "Eastern Front" is pretty, but, as a rule, not from small arms, but from grenades and explosives.

You know why General Romel, the entire African campaign, accompanied the deficit of fuel? – Because all the fuel of Germany brought to themselves scientists from Anenerbo and placed their possessions in every corner, and in general where they just thought of.

Absolutely everything is arranged by barrels with fuel – even a machine -gun pillbox is fraught with one shooter and two fiery hazardous capacities. All this explodes randomly during the shootings, compensating for the lack of staged episodes and equally taking away both enemy and my life. Sometimes you do not notice this barrel at all, which trembled somewhere near you, only waiting for the moment to explode.

If everything is extremely clear with flammable barrels, then grenades in the game leave me questions and at the end of the game – they overturn the main character for a moment and each time cause him a different amount of damage, from ridiculous to almost complete volume of health. The danger here is that there are no habitual indicator of abandoned grenades in the game and you have to be attentive to what enemy fighters throw at you.

The elaboration of flame and the texture of the explosions are left to be desired and aesthetic delight, they are rightly not to say, however, the "Eastern Front" is not poor and the man -made special effects, even at the position of Call of Duty does not claim.

By the way, the “Eastern Front” is sometimes satisfied with the local theater of war, and it looks pretty not bad-the planes plow the painful sky, anti-aircraft guns return fire, allied soldiers converge with the enemy in brutal skirmishes at a close distance, barrels explode everywhere-who would have thought that this game would be found in the real directory.

Well, it is time to tell what is happening here in a narrative sense. The player assumes the role of a zombie Nazi, literally. The Nazis came up with how to raise people from the dead, but the risen people are like chickens – they consider their mother the first creature that they will see. So Mr. Karl and fell at the disposal of the rebel cell inside either Germany itself, or the country occupied by it.

Thus, the "Eastern Front" not only deconstructs the trails that has already lost its sore with zombies, but also gives the player an explanation, which he is so tenacious in a low complexity-the dead. It is noteworthy that although Karl and the dead, besides, is still a limp puppet, but without a love line with a bravy woman-spray did not do. However, she will also happen to die and get up.

The whole plot is a handful of philleric episodes, passing which Karl finally eliminates the local genius of the paranormal sciences, which gave the protagonist a second life, a transcendental car to resuscitating, and in the appendage of an unlawed UberSoldate who acted as a final boss.

With this boss, it turned out awkwardly – I threw it with grenades, which killed it, but the game must have considered it an unconventional way to pass it and refused to end the level. I had to kill him again, but already more traditional methods.

In addition to this case, in 5.5 hours that went to the passage, I had come across software twice more-in the mission with submarines I did not load the enemy ship, because of which I could not sink it, I was endlessly perished and angry, and under the final the statist, which was supposed to boil the door for me, with the allowing the game itself prematurely, leaving me, leaving me, leaving me Before an impassable obstacle.

All these cases were resolved by a simple restart of the level, but the unpleasant aftertaste was left. The rest of the game works great today, for which I turn in her direction Honored Praise.

And essentially the "Eastern Front" deserves approval. It is simple as a stick of a bonderid jet of twenty years ago, and it is not bad in this capacity – nothing superfluous, only unclosed shooting with an admixture of exploding barrels.

The shooting part itself is specific and awkward, it is true – but it also offers a new angle on a typical gameplay, a different feeling from weapons and shooting unique to this game. I’ll say right – this is far from the worst representative of the genre, both for his times and now. There is everything you need for an unpretentious soul, which a secluded evening just wants to shoot in virtual Nazis.

Provided that you play a low complexity, of course. I went through Return to Castle Wolfenstain at high complexity settings, and it was difficult, in some places not dishonest. I will not overcome the "Eastern Front" even on the average meaning of complexity, for I feel that this will be the same mockery of myself. On the final impressions of the game, this circumstance still does not affect, and there is something to die here.

From what should also be said about the "Eastern Front"-Karl, in addition to what is a zombie Nazis, knows how to form a psychosilly field in front of itself, which delays all bullets flying into it, and sends shells along the same trajectory back. As the only supernatural ability of the hero, it looks debatable, but the thing itself is useful and spectacular. Unless for some reason grenades in opponents do not reflect the field, it should be due to the game balance.

Carl also has a kind of pumping – if he kills three people with a knife in a short period of time, he receives an additional 2 health points with an initial hundred, and if he produces three hits, then improving the field – however, I do not know what it consists.

The fulfillment of a challenge with a knife potentially looks like suicide, but since I have chosen a light version of the passage, I was able to increase my health by one fourth from the initial.

"Eastern Front" is the unique case when the main characters look worse than the ordinary soldiers of the enemy. There should not be beautiful women in the war?

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